According to the latest report from analytics company Newzoo, by 2028 revenue from the PC gaming market will exceed revenue from gaming consoles. This is expected to happen due to the higher growth rate of the PC segment compared to the console market.
Between 2025 and 2028, the PC market is projected to grow by an average of 6.6% per year, while the console market is expected to grow by only 4.4%. The combined revenue from PC and console gaming is forecast to reach $103.7 billion by 2028, compared to $88.3 billion in 2025.
The number of PC players is expected to surpass 1 billion by 2028, largely driven by expansion in East Asia.
Reasons for PC market growth
In 2025, the premium PC games segment grew by 11.8%, driven by both AAA blockbusters and successful indie titles.
PC shows greater pricing flexibility. Games priced under $30 are especially popular — the number of such projects earning more than $5 million increased from 17 in 2024 to 26 in 2025.
Players are increasingly spending time outside the “top-20” most popular titles. Engagement in other games rose from 33% in 2022 to 42% in 2025.
State of the console market
Dependence on blockbusters: The console market remains heavily dependent on major releases and hardware life cycles (console generations).
High prices: 80% of premium game revenue on consoles comes from titles priced at $50 or higher.
Subscription and microtransaction slowdown: Revenue from microtransactions on consoles has slightly declined, while growth of subscription services (such as Game Pass and PS Plus) has slowed due to price increases.
Analysts note that the gaming industry has finally entered a phase of stable growth after the turbulence and slowdown that followed the COVID-19 pandemic. The PC platform appears more adaptable to modern conditions due to the absence of strict hardware generations and the rapid expansion of Asian markets.
Reminder: Control and Alan Wake II will receive PSSR 2 support on PS5 Pro.

