2025 became another extremely active year for video game publishers. Companies not only regularly released updates, patches, and new titles, but also continued to invest heavily in esports by organizing some of the world’s biggest tournaments.
According to Streams Charts, audiences spent millions of hours watching gaming content across livestreaming platforms throughout the year. TikTok stood out in particular, becoming a key platform for game broadcasts in many regions. In total, the top 10 publishers each surpassed 1 billion hours watched, confirming the steady growth of interest in the segment.
Level Infinite — 1.01 billion hours
The international brand of Tencent Games closed out the top 10 with more than 1 billion hours watched. The main contributors were PUBG Mobile, Arena Breakout, and Arena of Valor (Liên Quân Mobile), with PUBG Mobile alone generating around 100 million hours across three platforms and showing especially strong popularity on TikTok in Southeast Asia.
Blizzard Entertainment — 1.03 billion hours
Blizzard remained largely driven by World of Warcraft, which was the publisher’s most-watched title on Twitch. Overwatch 2, Hearthstone, StarCraft, and Diablo IV also maintained stable viewership throughout the year.
Moonton — 1.08 billion hours
Almost the entire figure came from Mobile Legends: Bang Bang, which amassed over 400 million hours watched on TikTok and YouTube. The game remains one of the leading mobile esports titles, particularly in the SEA region.
Garena — 1.16 billion hours
Free Fire continued to be Garena’s flagship title, performing especially well in Southeast Asia and Brazil. In addition, the tactical shooter Delta Force made a strong debut in 2025, quickly gaining popularity, particularly in China.
Roblox Corporation — 1.18 billion hours
All viewership came from Roblox, a platform with over 150 million daily users. Despite ongoing controversies surrounding its content, the project continues to grow rapidly and dominate livestreaming platforms.
Valve — 1.99 billion hours
Valve confidently entered the top five thanks to Counter-Strike and Dota 2, with each title surpassing 400 million hours watched. Team Fortress 2, Left 4 Dead 2, and Portal 2 also retained steady, though more niche, audiences.
Take-Two Interactive — 2.34 billion hours
GTA V was the main driver of viewership, collecting over 500 million hours on Twitch and Kick. RP servers such as NoPixel and Respect RP played a significant role, especially among streamers from the MENA region.
Rockstar Games — 2.49 billion hours
Rockstar outperformed its parent company thanks to GTA V’s popularity on NimoTV, where the game accumulated more than 147 million hours watched. The core audience was also concentrated on Twitch and Kick in Western regions and the Middle East.
Riot Games — 3.18 billion hours
League of Legends remains the world’s leading esports title, nearly reaching 1 billion hours watched on Twitch alone. Valorant and Teamfight Tactics also made a significant contribution, while Twitch accounted for over 54% of Riot’s total watch time.
Tencent Games — 3.44 billion hours
Tencent Games topped the ranking and became the only publisher in 2025 to comfortably surpass the 3 billion hours watched mark. Alongside League of Legends, strong numbers were recorded by PUBG Mobile, Arena of Valor, Call of Duty: Mobile, and FC Online. YouTube and TikTok together accounted for more than 45% of the company’s total viewership.
Most-watched video game publishers of 2025 by hours watched
- Tencent Games — 3,435,676,415 HW
- Riot Games — 3,178,538,167 HW
- Rockstar Games — 2,488,316,879 HW
- Take-Two Interactive — 2,340,320,836 HW
- Valve — 1,986,174,156 HW
- Roblox Corporation — 1,188,943,172 HW
- Garena — 1,166,258,538 HW
- Moonton — 1,085,263,084 HW
- Blizzard Entertainment — 1,032,780,020 HW
- Level Infinite — 1,009,349,349 HW
As a reminder, Valve has recently begun actively optimizing CS2, with noticeable changes introduced to the Source 2 engine.

