The latest update for Counter-Strike 2 introduced a number of small but noticeable changes. The highlight is the update to Cache, featuring reworked key positions and improved visibility, along with minor tweaks to Dust II.
[ MAPS ]
Cache
- Bomb explosion radius increased.
- Lighting Adjustments around Vent.
- Disabled player collision on sign and removed lamp by squeaky.
- Reworked e-box on A-site for better visibility.
- Lowered Checkers entrance frame height at B Main.
- Removed AC unit above Sandbags and moved pipes.
- Fixed lack of footstep sounds on top of crates at A-site.
- Fixed hole in world on door in Sun Room.
- Fixed wall bangs on A Main wall.
- Fixed some z-fighting around Garage.
- Adjusted grenade clipping throughout map.
- Adjusted player clipping throughout map.
Dust II
- Blocked visibility through corner of Mid Box (Xbox).
[ SOUND ]
- Speculative fix for a case where all audio drops out.
[ MISC ]
- Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
- Adjusted particle effect sprite opacity for fully occluded flashbangs.
- Improved smoke lighting consistency.
- Minor adjustments to dropped pistol magazine velocity.
- Ambient Occlusion adjustment settings in Environment Blend shader restored.
- Fixed a case where money was subtracted from the wrong player during bot takeover.
It’s also worth noting that the developers removed the lamp that allowed players to climb into the Shroud position:
You can no longer perform a solo boost to the Shroud position, as the developers have removed the required collision.
As a reminder, Cache officially returns to Counter-Strike

