ESL updated the ranking of its ESL Annual Club Incentive program, which determines the most popular teams of the season based on the average viewership of their matches.
This ranking is part of the support system within the ESL Pro Tour, where not only competitive results matter but also a club’s ability to attract an audience. At the end of the year, ESL distributes nearly 3 million dollars among organizations proportionally to their media impact throughout the season.
Particular attention this time was drawn to the success of BC.Game, which became the popularity leader at IEM Krakow 2026. Their matches achieved the highest average viewership among all 24 participants, earning the team the maximum viewership points. For the club, this means a significantly stronger position in the final distribution of Annual Club Incentive funds, where popularity converts into real financial support.
However, it’s important to remember that the club’s main driving force is their player s1mple, who continues to prove that even while playing for an A-tier organization, he can generate huge numbers and maintain massive media influence.

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