s1mple to Miss IEM Cologne, New Lawsuit Against Valve, Wolfenstein 3 Details — News Digest for February 26

27.02.2026
Сергій Таран

We’ve prepared a digest of the main news for February 26, 2026, for Players readers.

Team Vitality and Enterprise Esports Crowned VALORANT EMEA Clash 2026 Champions

  • The VALORANT EMEA Clash 2026 tournament has concluded, bringing together teams from the partner VCT league and the best squads from the regional Challengers leagues.

Blazkowicz Will Meet a Ukrainian | Wolfenstein 3 Reveals Story Details

  • The outlet mp1st has revealed new details about the next installment in the Wolfenstein series, currently being developed by MachineGames. According to journalists, the project is already in active production.

s1mple Has Very Slim Chances of Qualifying for IEM Cologne Major 2026

  • Everything in Counter-Strike right now revolves around the Majors — more specifically, around everything that leads to them. Organizations now have almost dedicated departments calculating VRS points to ensure they have enough to qualify for the Major.

New York Attorney General Files Lawsuit Against Valve Over “Illegal Promotion of Gambling” in Video Games

  • New York Attorney General Letitia James has filed a lawsuit against Valve, accusing the company of “illegally promoting gambling among children and teenagers” through loot box mechanics in popular video games. Among the projects that drew regulators’ attention are Counter-Strike 2, Team Fortress 2, and Dota 2.

Grim Officially Leaves Passion UA as Previously Expected

  • It is now official: American player Grim has left Oleksandr Zinchenko’s club, Passion UA. The main reason was offers and interest from other teams. Because of this, the organization began searching for a replacement, which eventually led to the signing of Senzu.

CS2 Audience Actively Plays LoL and Minecraft

  • Esports Charts conducted a study on the gaming preferences of attendees at the StarLadder Budapest Major 2025 for CS2. According to the data, the Counter-Strike audience is deeply integrated into the broader gaming ecosystem. Only 3.4% of respondents limit their interest solely to CS, while the remaining 96.6% are actively engaged in other gaming ecosystems.
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