Changed the activator for OnPlayerUse to always be the player
Changed the caller for OnPlayerUse to always be the used entity
Fixed the value of CSInputs.LOOK_AT_WEAPON
Fixed a potential crash in exception handling
Also, the triple boost mechanic has been significantly changed. A new parameter, weapon_accuracy_stack_boost_limit, has been added and is set to 2 by default. This means that if a boost consists of three or more players, the shooting accuracy of all participants is drastically reduced — effectively making it similar to firing from an unstable position, such as stairs.
As a reminder, New update has been released for Counter-Strike 2 (15.05)