Historic Record in League of Legends: Fnatic Midlaner Vladi Becomes the First in the World to Break the 5,000 LP Mark

13.08.2026
Віталій Головатюк

On August 10, 2026, the midlaner for the European esports team Fnatic, Vladimiros "Vladi" Kourtidis, set an absolute record in the European solo queue. He became the first player in the history of all regions to break the 5,000 LP barrier, pulling ahead of his nearest pursuer in the rankings by more than 800 points.

This unprecedented result was made possible by a phenomenal intensity of play. Since the start of the 2026 season, Vladi has played 1,916 matches with a 54% win rate (1,044 wins and 872 losses). The pace of his climb is staggering: in the last 30 days alone, the player gained 1,070 LP, 460 LP of which were earned in the last week. For comparison, the previous EUW region record, set in February 2025 by G2 jungler Rudy "SkewMond" Semaan, stood at 2,263 LP (the record previously belonged to Agurin). In just a year and a half, Vladi managed to more than double this figure.

In ranked games, Vladi relies on a wide champion pool, among which Ryze, Jayce, Azir, Cassiopeia, and Twisted Fate are the most frequent. However, this list differs significantly from his performances on the professional stage for Fnatic. In the LEC tournament, he primarily plays Taliyah, Azir, Orianna, Aurora, and Anivia—characters adapted to the team's system and the professional meta, but falling outside his personal comfort zone.

This dissonance is reflected in the statistics. In the LEC Summer Split, Vladi is demonstrating some of the lowest metrics among midlaners: he ranks last in gold and creep score per minute, ninth in gold difference (−404) and CS difference (−9.1) at 15 minutes, has a KDA of around 2.2, and the lowest damage per minute. Some analysts suggest that restructuring the team's gameplay around Vladi's comfort picks could unlock his potential, but for now, this remains mere theory.

The rapid surge in LP totals in 2026 is driven not only by players' individual skill but also by global changes to the ranked system by Riot Games. The introduction of new mechanics, combined with the high activity of players like Vladi, allows for a much faster climb up the ladder. The main reasons for LP inflation are:

  • Increased volatility: Players now gain or lose around 30 LP per win or loss, accelerating the stabilization of rankings around true skill levels.
  • Loss mitigation system: A reduction in LP loss for players whose team was at an obvious matchmaking disadvantage before the game even started.
  • Priority role (autofill) bonuses: The ability to double LP gains for a win with high individual performance and to avoid losing points on a defeat with decent play.
  • The return of duo queue: With the release of Patch 26.01 in January 2026, Master, Grandmaster, and Challenger players can queue in pairs again. Despite new MMR restrictions, the communication advantage significantly facilitates gathering points at the top of the ladder.
  • Absence of promo series: The removal of promotion games in 2023 has made progression between ranks smoother.

Fnatic's history already knows examples where total dominance in solo queue did not guarantee success at the highest esports level. The most prominent case remains the Swedish player Carl Felix "MagiFelix" Boström.

In 2018, he held five accounts in the top 10 of EUW, and in 2020, he accomplished a unique and yet unmatched feat: hitting the Challenger rank on five different accounts, one for each role, simultaneously. Despite his status as a ranked genius, MagiFelix could not establish himself on the tier-1 scene. After stints with academy rosters and a single (and defeated) match for Fnatic's main roster in 2019, he journeyed through tier-2 teams until he retired from competitive play.

Today's triumph by Vladi once again brings the community back to a pressing question: what exactly, besides undeniable individual talent in solo queue, are players missing to consistently dominate at the highest level of the professional scene?

As a reminder, The International 2026: The Main Dota 2 Esports Tournament Kicks Off in Shanghai

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