Following a recent breach at Rockstar Games, a massive dataset containing internal analytics for Grand Theft Auto Online and Red Dead Online has surfaced online. The leak does not involve Grand Theft Auto VI, but it provides detailed insight into the company’s online revenue structure.

According to the leaked figures, GTA Online remains Rockstar’s primary revenue driver, generating around $1.3 million per day or roughly $9.5–9.6 million per week. Between fall 2025 and spring 2026, this translates to nearly $500 million in annual revenue from online activity alone. Microtransactions are the main source of income, with Shark Cards accounting for the majority of earnings and surpassing $5 billion in total revenue over the game’s lifetime.


In contrast, Red Dead Online performs significantly worse, bringing in just over $500,000 per week. This large gap likely explains the difference in post-launch support between the two titles.
The data also highlights a strong platform imbalance, with console players spending the most, while PC users contribute the smallest share of revenue. Additionally, only about 4 percent of GTA Online players are responsible for in-game spending, yet they generate the bulk of the game’s income. The leak even mentions a rare case of a single player spending over $1 million.
The data was released by the hacking group ShinyHunters, which claimed it accessed Rockstar’s internal systems via a cloud software exploit. Rockstar later confirmed the breach but downplayed its impact, stating that only a “limited amount of non-material company information” was leaked and that it would not affect “our organization or our players.”
While the authenticity of the data has not been officially confirmed, some sources suggest the figures are accurate. Even so, the leak reinforces that more than a decade after launch, GTA Online remains a hugely profitable product for Rockstar Games.

As a Reminder, Animated Bloodborne film in development — Jacksepticeye joins the project.