On August 1, 2011, Valve Announced the First The International, and Ukrainian NAVI Subsequently Became the First Dota 2 World Champion

01.08.2026
Максим Понікарчик

On August 1, 2011, Valve officially revealed The International — the first-ever Dota 2 world championship. At first glance, it was simply the announcement of a new tournament, but that day marked the beginning of a competition that would go on to become the most prestigious in esports history and permanently alter the entire industry.

In the late 2000s, the MOBA genre was rapidly gaining popularity. The original Defense of the Ancients was merely a Warcraft III mod, yet it had already amassed a multi-million player base, an established professional scene, and dozens of major international tournaments.

In 2009, Valve hired the lead developer of DotA, IceFrog, to create a standalone sequel, initiating the development of Dota 2. However, the studio faced a tough challenge: they needed not only to release a new game, but also to convince professional players and fans to make the switch from the original DotA.

Valve eschewed traditional marketing campaigns. Instead of flashy presentations and trailers, the company bet everything on esports. On August 1, 2011, Valve announced that the first public showing of Dota 2 would take place during an international tournament, The International, at the Gamescom trade show in Cologne, Germany.

The winner was set to receive $1 million, with a total prize pool of $1.6 million. At the time, this was an unprecedented sum, several times larger than the prize pools of the world's biggest esports championships. This announcement instantly captured the entire industry's attention and became the central topic of discussion across esports.

The inaugural The International ran from August 17 to August 21, 2011, during Gamescom. Sixteen of the world's best teams participated, having been granted early access to Dota 2 specifically to prepare. For most professionals, it was their very first hands-on experience with the new game.

The final proved to be historic. Ukrainian team Natus Vincere defeated Chinese roster EHOME 3:1, becoming the first-ever Champions of The International and taking home $1 million. This victory earned a permanent place not only in Dota 2 history, but also in the annals of Ukrainian esports.

Natus Vincere (from left to right):
LightOfHeaven, ZeroGravity (Founder), McDeee (Manager), ArtStyle, XBOCT, Dendi, and Puppey.

Many could hardley believe that a single team would actually walk away with $1 million just for winning. For comparison, champions of the largest Counter-Strike, Warcraft III, or StarCraft II tournaments at the time earned tenfold smaller sums.

Following the announcement of The International, Dota 2 became a topic of conversation far beyond the MOBA community. The tournament served as the ultimate advertisement for the game itself, and its broadcasts drew massive global viewership.

Valve proved that esports could be a grand, world-class spectacle featuring massive prize pools, multi-million audiences, and professional organization.

In subsequent years, The International became an annual tradition and regularly broke world records for esports prize pools thanks to the Compendium system, which directed a portion of in-game item sales directly into the tournament prize pool. This model later served as a blueprint for many other developers and tournament organizers.

Over a decade has passed since, but The International remains one of the most prestigious tournaments in global esports.

August 1, 2011, went down in history as the day Valve didn't just announce a new championship, but effectively ushered in a new era of esports. It was then that it became clear professional gaming could rival traditional sports in scale, audience reach, and financial rewards.

For Ukraine, this story holds special significance. Natus Vincere's victory at the inaugural The International stands as one of the most iconic achievements in Ukrainian esports history, proving to the world that Ukrainian players are capable of being the best.

As a reminder: MOONTON's strategy for the next 20 years: how Mobile Legends: Bang Bang is expanding into the global market.

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